Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Tuesday, July 19, 2011

Captain America Review



For those of you expecting an open-world, superhero adventure recreating a full-on cinematic experience, Captain America: Super Soldier is sure to disappoint.  Unfortunately, what you’ll be met with is another generic movie-tie-in filled with repetitive gameplay and a linear structure.  This is another cookie-cutter game that follows the structure of hundreds of games released before it.

Don’t expect to re-live scenes from the upcoming movie.  Instead, you will play through a restricted single-player campaign focused solely on exploring and fighting your way through Armin Zola’s castle, located high in the Bavarian mountains.  Though designed to make you feel as though you were in a labyrinth, you won’t have any trouble navigating your way through the multiple wings and levels that exist, as the linear pathways and corridors pretty much guide you which way to go every step of the way.

Remember the cool scenes from the movie trailer?  Captain America busting down doors, guns and shield ablaze?  Or riding a motorcycle into a group of Nazis, with explosions all around?  Yeah, you won’t do any of that in this game.  Instead, you’ll run around destroying countless antennas, anti-aircraft guns, and tanks.  Occasionally, you’ll rescue members of the Howling Commandos, but they are hardly memorable interactions.  The game throws in a ridiculous amount of collectibles that you can find scattered throughout the castle, from ceramic pottery to important Nazi documents.  Of course, these super secret documents are hidden quite well, like right on top of a table or in the middle of the alley pathway.  Some of these items do reveal additional background story, like Armin Zola’s diaries and film reels documenting the history.  Other than that, it feels like these were thrown in just to give you something else to do in between bashing the skulls of Nazis. Collecting these items and defeating enemies earns you experience.  As you level up, you will gain additional abilities (9 maximum), but these hardly effect the moves Cap will perform.  

Read more of my review at GameZone.com

Sunday, July 17, 2011

L.A. Noire Review


Look beyond the glitz and glamor of Hollywood and you’ll find a harsher, darker reality. A reality filled crime and corruption.
L.A. Noire takes place in Los Angeles post-World War II. Players assume the role of Cole Phelps, a decorated war hero who continues serving his country by signing up with the L.A.P.D. You start off as a street cop but quickly climb the ranks of the department. As you solve cases, you advance to homicide, vise, and eventually arson investigator. Each new title comes with a new partner, who helps with investigations, fights, and arrests.
Immediately, you’ll notice the massiveness of the game. Rockstar has successfully recreated a dark and gritty 1947 Los Angeles, but it still has that tinseltown charm. The sheer size (it takes about 30 minutes to drive from one side of town to the other) and attention to detail of the environment is remarkable. The cars, buildings, and music are all true to the era, making it easy to become immersed in this crime-stricken city.
The game has 21 “Story” missions. Each follows the same basic format: a crime is committed, and you must investigate the scene by finding clues, questioning witnesses, and interrogating suspects.
L.A. Noire uses a new technology called MotionScan. This groundbreaking technology features 32 HD cameras surrounding the actors, allowing their actions and facial expressions to be transferred directly into the game. While this hi-res 3D recreation of the face is nice to look at, it serves an even bigger purpose in the game.