Sunday, July 17, 2011

L.A. Noire Review


Look beyond the glitz and glamor of Hollywood and you’ll find a harsher, darker reality. A reality filled crime and corruption.
L.A. Noire takes place in Los Angeles post-World War II. Players assume the role of Cole Phelps, a decorated war hero who continues serving his country by signing up with the L.A.P.D. You start off as a street cop but quickly climb the ranks of the department. As you solve cases, you advance to homicide, vise, and eventually arson investigator. Each new title comes with a new partner, who helps with investigations, fights, and arrests.
Immediately, you’ll notice the massiveness of the game. Rockstar has successfully recreated a dark and gritty 1947 Los Angeles, but it still has that tinseltown charm. The sheer size (it takes about 30 minutes to drive from one side of town to the other) and attention to detail of the environment is remarkable. The cars, buildings, and music are all true to the era, making it easy to become immersed in this crime-stricken city.
The game has 21 “Story” missions. Each follows the same basic format: a crime is committed, and you must investigate the scene by finding clues, questioning witnesses, and interrogating suspects.
L.A. Noire uses a new technology called MotionScan. This groundbreaking technology features 32 HD cameras surrounding the actors, allowing their actions and facial expressions to be transferred directly into the game. While this hi-res 3D recreation of the face is nice to look at, it serves an even bigger purpose in the game.

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